Fallen Tank
Scenario setup rules
Players place a tank marker in the centre of the table. The marker must be accessible and cannot be placed in impassable terrain.
Deployment rules
Players roll a d6. The player who rolled higher chooses their Deployment Zone and begins placing models. Players alternate placing one model at a time.
Infiltration rules
Allowed under general rules, except not closer than 12” from the middle of the board.
Game start
The player with fewer models selects who goes first. If both players have the same number of models, roll a D6, the player with the higher result selects who starts the game.
Special rules
Fallen Tank: The Fallen Tank is a neutral model in the middle of the gaming board. It has the following profile:
| Movement | Ranged | Melee | Armour |
|---|---|---|---|
| 0" | 0 | 0 | -2* |
DEMONIC, IGNORE GAS, IGNORE FIRE, IGNORE SHRAPNEL, *IMPERVIOUS
The tank cannot move or be moved by any means and treats all Down results as Minor Hits instead.
The tank can select to fire one of two ammo rounds types:
Fragmentation: Range 36", BLAST 3, SHRAPNEL, IGNORE COVER
Armor Piercing: Range 36", +1D to Injure, ARMOR PIERCING 1
Additional Tank rules:
A Tank’s Line of Sight is drawn from its turret
Treat the Fallen Tank as scenery for the purposes of Line of Sight, Cover, and attacks made with the Blast keyword
In order to attack a Tank in melee, it must be charged
Models within 1" of the Tank can move away from it using a normal Move, Dash, or by Charging another model
Models can always shoot at the Tank or at enemy models within 1" of it without needing to randomize which model is hit
Activating the Fallen Tank: Once per turn, each player can activate the Tank as if it was a friendly model. During its activation, the Fallen Tank can fire one of its weapons at the target selected by the controlling player - even if there are models within 1” of it.
Scoring
Scoring: Each player scores VP at the end of the turn, as follows:
2 VP for each Out of Action result on the Tank. After the fifth Out of Action result, remove the model from the battlefield, and leave a 25mm marker in the center of the board representing the Heart of the Tank. The Heart cannot be moved.
2 VP for controlling the Heart of the Tank at the end of the game. The player who has more models (not Down) within 3" of the Heart controls it.
Additionally:
1 VP for every full 25% of the enemy warband dead at the end of the game
1 VP if the enemy Leader is Out of Action
1 VP if you kill more enemy models than the opponent
0/2 VP for achieving the Secondary Objective
Secondary Objective:
At the end of the game you have more models (not Down) within 8" from the center of the board. Completing this condition awards 2 VP.
Game length (turns)
4