Baptism of Fire
Scenario setup rules
Players place five Objective Markers (25mm) on the table in the following configuration:
1 Objective Marker in the centre of the table
2 Objective Markers, 10” from the left side and 8” from each player’s edge (one on each side)
2 Objective Markers, 6” from the left side and 18” from the opponent’s edge (one on each side)
Deployment rules
Players roll a d6. The player who rolled higher chooses their Deployment Zone and begins placing models. Players alternate placing one model at a time.
Infiltration rules
Allowed under general rules, except not closer than 8” from the Objective Markers.
Game start
The player with fewer models selects who goes first. If both players have the same number of models, roll a d6, the player with the higher result selects who starts the game.
Special rules
Scoring
Each player scores VP at the end of the game, as follows:
1 VP if they control the Objective Marker in their own deployment zone
2 VP for each Objective Marker they control in No Man’s Land, other than the central one
3 VP if they control the Objective Marker in the middle of the board
4 VP if they control the Objective Marker in the enemy deployment zone
-3 VP if their deployment zone Objective Marker is controlled by the opposing player
Additionally:
1 VP for every full 25% of the enemy warband dead at the end of the game
1 VP if the enemy Leader is Out of Action
0/2 VP for achieving the Secondary Objective
1 VP if you kill more enemy models than the opponent
Controlling Objective Marker: There is at least one friendly model and there are no enemy models within 1” from the Objective Marker. Down models do not count.
Secondary Objective:
You control more than half of the Objective Markers at the end of the game. Completing this condition awards 2 VP.
Game length (turns)
4