Cursed Relics
Scenario setup rules
Players roll a d6. Starting with the player who rolled higher, players alternately place one
Objective Marker (25mm base “Cursed Relics”) on the centre line, more than 6” from other
Objective Markers, until 4 Objective Markers are placed. Objective Markers cannot be placed in
impassable terrain.
Deployment rules
Players roll a d6. The player who rolled higher chooses their Deployment Zone
and begins placing models. Players alternate placing one model at a time.
Infiltration rules
Allowed under general rules, except not closer than 8” from Objective Markers.
Game start
The player with fewer models selects who goes first. If both players have the same
number of models, roll a d6, the player with the higher result selects who starts the game.
Special rules
Cursed Relics: During its activation, a model that is not in Melee and is in base-to-base contact
with a Cursed Relic may perform an Action with automatic success (no roll) to pick it up.
A Cursed Relic marker cannot be picked up if there are enemy models (not Down) within 1” of it.
While carrying a Cursed Relic the model cannot make Actions other than Move and/or Dash.
If a model carrying a Cursed Relic goes Down, or Out of Action, the Cursed Relic is dropped. If
a model carrying a Cursed Relic redeploys by any means, the Cursed Relic is dropped
automatically before redeployment. Similarly, a Cursed Relic can be dropped voluntarily at the
end of Activation of the carrying model.
When dropped, the owner places the Cursed Relic Marker in base contact with the model that
carried it, or as close as possible if there’s no place in base contact.
Cursed Aura: Any Actions performed within 3” of a Cursed Relic marker suffer a -1D modifier.
Scoring
Each player scores VP as follows:
● 1 VP if there are more Objective Markers in the enemy half of the board at the end of
turn.
● 1 VP for each Objective Marker in the enemy half of the board at the end of the game.
● 1 VP for each Objective Marker within 12” of the enemy table edge at the end of the
game.
Additionally:
● 1 VP for every full 25% of the enemy warband dead at the end of the game.
● 1 VP if the enemy Leader is Out of Action.
● 1-3 VP for achieving the Secret Objective.
Secondary Objective:
● At the end of the game, no enemy model is carrying a Cursed Relic on your half of the
table. Completing this condition awards 2 VP toward Secret Orders / Secondary
Objectives.
Game length (turns)
4