Hellish Trident
Scenario setup rules
Players place three Objective Markers (25mm), representing the tips of the Hellish Trident, on the table in the following configuration:
1 Objective Marker in the centre of the table
1 Objective Marker, 8” from the left side and 8” from the top side of the board
1 Objective Marker, 8” from the right side and 8” from the bottom side of the board
Deployment rules
Players roll a d6. The player who rolled higher chooses their Deployment Zone and begins placing models. Players alternate placing one model at a time.
Infiltration rules
Allowed under general rules, except not closer than 8” from the Objective Markers.
Game start
The player with fewer models selects who goes first. If both players have the same number of models, roll a d6, the player with the higher result selects who starts the game.
Special rules
Resonating Tip: From the second turn onwards, one Objective Marker will start to resonate. Any model that ends its Activation within/partially within 8” from the Resonating Objective Marker will immediately suffer one Blood Marker. If the model already has six Blood Markers, it will roll for Injury instead.
Second Turn: Players roll-off, the winner selects the Objective Marker to resonate this turn
Third Turn: The opposing player selects a different Objective Marker to resonate this turn
Fourth Turn: The last Objective Marker is the one to resonate this turn
Scoring
From the second turn onwards, each player scores VP at the end of the turn, as follows:
1 VP for each Objective Marker they control
Additional 1VP If they control the “Resonating” Objective Marker
Additionally:
1 VP for every full 25% of the enemy warband dead at the end of the game
1 VP if the enemy Leader is Out of Action
0/2 VP for achieving the Secondary Objective
1 VP if you kill more enemy models than the opponent
Controlling Objective Marker: There is at least one friendly model, and there are no enemy models within 1” from the Objective Marker. Down models do not count.
Secondary Objective:
You control two or more Objective Markers at the end of the game. Completing this objective awards 2 VP.
Game length (turns)
4