Creeping Death
Scenario creator
Creeping Death
Source / origin event
Polish Trench Crusade Community - Event Primer
Scenario setup rules
Deployment rules
Players roll a d6. The player who rolled higher chooses their Deployment Zones
and begins placing models. Players alternate placing one model at a time. Models cannot be
placed in the same Deployment Zone twice in a row.
Infiltration rules
Allowed under general rules
Game start
The player with fewer models selects who goes first. If both players have the same
number of models, roll a d6, the player with the higher result selects who starts the game.
Special rules
Creeping Death: At the end of each turn, the deadly gas creeps further onto the battlefield. Any
model caught in the gas is immediately hit by an attack with the keyword Gas and rolls for Injury,
ignoring Armour. Any models that are Down when the Gas hits them are taken out of Action
instead (Tough and similar effects still work).
The deadly gas creeps from the outside of the gaming board as follows:
● First Turn: 3” from the board edges.
● Second Turn: 6” from the board edges.
● Third Turn: 9” from the board edges.
● Fourth Turn: 12” from the board edges.
Scoring
Scoring: Players score VP at the end of the game, as follows:
● 1 VP for each model that survived the game up to a maximum of 7 VP.
● 3 VP if there are more friendly models than enemy models within 3” of the middle of the
gaming board.
● 2 VP if more than half (rounding up) of the enemy warband are dead.
Additionally:
● 1 VP for every full 25% of the enemy warband dead at the end of the game.
● 1 VP if the enemy Leader is Out of Action.
● 1-3 VP for achieving the Secret Objective.
Secondary Objective:
At the end of the game, your Leader (not Down) is within 6″ of the center of the table, and there
is no enemy Leader (not Down) within 3″ of the center of the table. Completing this condition
awards 2 VP toward Secret Orders / Secondary Objectives.
Game length (turns)
4