Bloody Fog
Scenario setup rules
Players place a marker in the centre of the table. The marker cannot be placed in
impassable terrain.
Deployment rules
Players roll a d6. The player who rolled higher chooses a Deployment Zone and
deploys their first model. The opponent deploys in the opposite Deployment Zone. Players
alternate placing one model at a time until half of their warband (rounded up) is deployed.
Remaining models stay in “Reserves.” Reserves are then split into two groups called A and B of
the same number of models if possible. Models with Infiltration can either be deployed in the
Deployment zone, or join the Reserves, in which case they do not count towards either group A
or B.
Infiltration rules
Reserves: On the second turn, players can activate models in Reserves
At the start of the second turn the player with the Initiative rolls a D6.
On a roll of 1-3 models from their Reserves group A can enter the board from the Western table
edge.
On a roll of 4-6 models from their Reserves group A can enter the board from the Eastern table
edge.
The opposing Reserves group A models can enter the board from the table edge opposite to
the rolled result.
Both players models from their Reserves groups B can enter the board from the opponent’s
board edge.
Models with Infiltration can choose either friendly Group’s A or B board edge to enter.
To enter from Reserves, place the model so its base touches the chosen table edge and is
further than 8” away from any other table edge. Entering the battlefield this way does not count
as movement (e.g., for weapons with the “Heavy” rule).
Game start
The player with fewer models selects who goes first. If both players have the same
number of models, roll a d6, the player with the higher result selects who starts the game.
Special rules
Scoring
From the second turn onwards, each player scores VP at the end of the turn, as
follows:
● 1 VP for every friendly model within 1” from the Objective Marker (max 3 VP) at the end
of the turn.
● 1 VP if there are no enemy models within 1” from the Objective Marker at the end of the
turn.
Additionally:
● 1 VP for every full 25% of the enemy warband dead at the end of the game.
● 1 VP if the enemy Leader is Out of Action.
● 1-3 VP for achieving the Secret Objective.
Secondary Objective:
●At the end of the game there are at least three of your models (not Down) in different
table quarters and more than 8" away from the Objective marker. Completing this
objective awards 2 VP toward Secret Orders / Secondary Objectives.
Game length (turns)
4